
Blood Curse of The Eyeless: Range reduced, and now subtracts your hemocraft die from the attack rather than imposing Disadvantage.The Amplified version now has a 1-minute cap on duration so you can’t permanently bind creatures with poor Strength. Blood Curse of Binding: Now also disallows Reactions.There are now Blood Curses which have prerequisites, including level requirements an subclass requirements. Four were removed, 7 new options were added, and 4 existing options were altered to some degree. Blood Curses: Every Blood Curse changed.Soul Syphon is replaced by Blood Curs eof the Souleater. Diabolic Channel is replaced by Brand of the Sapping Scar so Order of Profane Soul is a bit less of an Eldritch Knight clone. Profane Soul: The spellcasting is unchanged, and while the patron benefits haven’t changed conceptually they’ve been rebalanced slightly.The list of formulae has expanded significantly, and the only option which was removed was Wariness. In general, Order of the Mutant is easier to read and play. Mutant: The Mutation Score mechanic is gone, significantly simplifying the subclass.Brand of the Voracious is new and it is very powerful. Advanced Transformation got a rewrite, but Lycan Regeneration is unchanged. Improved Predatory Strikes now adds a scaling attack bonus that used to come from Beastly Precision several levels later. Predatory strikes has a lower damage cap, Bloodlust no longer requires you to keep a running tally of damage you’ve taken in a turn, and Cursed Weakness is gone. Lycan: Originally published as a supplement for the Blood Hunter, Order of the Lycan made it into the revised version of the class alongside the other subclasses.Aside from the name and damage type of Rite of Dawn, none of the Ghostlayer’s mechanics were retained from the original version of the subclass. Ghostslayer: Almost everything has changed.Where the class’s core features recieved some polish and some fine-tuning, the subclasses are almost completely different in mechanical terms. Shuffling around the levels at which the Blood Hunter gets subclass benefits necessitates some design changes, but the degree to which the subclasses have changes is considerable. Subclasses: The subclasses have seen a lot of changes.Dark Velocity renamed to Dark Augmentation effects altered slightly.Grim Psychometry got a significant rewrite.New Feature: Brand of Castigation / Brand of Tethering.Blood Maledict’s 3rd use per rest is moved two levels higher, though all other increases to your use pool remained where they were.Crimson Rite now lists when you gain additional options (Primal Rite, Esoteric Rite) in the class features table.The number of curses known is now listed in the class features table for your convenience. Players now learn one less Blood Curse, to a maximum of 5 at 18th level rather than 6 at 20th.
#CENTERPOINT CROSSBOW FULL#

This handbook is for the 2020 version of Matthew Mercer’s Blood Hunter class,
